This procedure will be compatible with any 32-bit game on DirectX 9, 10, and 11 graphics APIs. This guide will instruct you on how to get both working at once for the best experience possible. and to make things worse, the external applications which allow you to force this will normally break graphics enhancement modifications such as ReShade or ENBSeries, which may be desired to enhance the graphics, brightness, dynamic range, color and sharpen the graphics. It does not offer any native support for triple buffered V-Sync, and also has a very bad habit of stuttering plenty under a few system configurations, as well as halving the framerate unnecessarily once your refresh rate falls too far from V-Sync range. This results in a smoother, tear-free experience although possibly at the cost of a slight increase in video memory requirements and input lag at low frame rates. In this mode, the game renders an additional frame in what is called a "back buffer" as it waits for the next frame to be displayed. The solution, when G-Sync or FreeSync is not available, is to enable triple buffering. NVIDIA G-Sync or AMD FreeSync), but often, many displays and TVs, including very high end models, do not support such a feature. Some newer monitors have adaptive refresh rate support (eg. The drawback of using double-buffering is that if your system skips even a single frame and falls out of perfect timing, for any reason, the game's and the screen's refreshing rate will mismatch and you will experience stuttering - and if you disable this limit altogether, you will get a particularly annoying artifact called tearing. Using traditional double-buffered V-Sync, games must wait until the next vertical refresh before they can start rendering the next frame, which will occur at the vertical refresh rate, typically, around sixty times per second, or 60 Hz. There are three main synchronization methods, double-buffered, triple-buffered, and adaptive-rate, supported by some newer gaming-grade monitors. Vertical synchronization (V-Sync) is a feature designed to synchronize your monitor's refresh rate to the rate of which your graphics card renders and displays a picture.
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